Your money. Your move.
First 100 is a financial learning game for students and adults. Practice budgeting, saving, borrowing and investing while protecting your Life Style—health, time and relationships.
How the simulation works
One move represents one month. Checking pays everyday costs, savings covers emergencies, and investments support future goals. Net worth is what you own minus what you owe.
New games offer Guided, Standard and Challenge difficulty. Three consecutive months below 50 Life Style ends a run. The optional recovery routine costs $10/month for students or $50 for adults and adds up to one point, stopping at 70. Unpaid debt adds 2% interest monthly. Standard adds one point of monthly Life Style pressure; Challenge adds two. Guided adds none.
Profession pay, surprise events and Maya’s results are fictional practice examples. Maya is not a real player. Investment projections assume hypothetical 7% annual growth and 3% annual inflation. Actual outcomes vary. This game is educational, not personalized financial advice.
For classrooms
Start with 12 moves and leave time to discuss decisions. Twelve questions before and after cover net worth, budgeting, debt and interest, and saving versus investing. Separate student and adult question banks provide practice during play. Explanations appear after answers are submitted. These practice scores are not a validated learning assessment.
Use a classroom alias instead of a student’s real name and use fictional finances. A player name and school or organization are required on the first screen, before choosing or resuming a game. A classroom alias satisfies the name requirement.
Shared-computer routine
- Before each new player, select Clear this device for the next player on the game’s first screen, or Clear this device in the footer.
- If you need the earlier player’s server records deleted too, copy their deletion reference before clearing.
- Select Clear device & start fresh and wait for the welcome screen. Stay online until it completes. Other open First 100 tabs pause and reload.
- Check that no saved game or previous name is offered, then let the next player begin. Repeat when the class finishes.
The reset removes the local profile, both game saves and their backups, question history and achievements. It deletes this browser’s online Adventure saves and disconnects its private scoreboard. It does not erase admin results or already-shared scores; use the deletion process below for those.
Player data & 90-day retention
Effective October 2, 2026; updated October 3, 2026. Progress is stored on the device; Adventure progress and scores are also stored online. Game decisions, knowledge-check answers and scores, starting finances, Life Style, completion and optional feedback go to the private administrator dashboard. A player name and school or organization are required to play and are included with those results. A classroom alias can be used instead of a real name. No bank account is connected.
- Game and assessment records: expire 90 days after the game starts.
- Scoreboard entries: expire 90 days after they are saved, including publicly shared entries.
- Online Adventure saves: expire after 90 days without being saved again. Older saves present when this policy launches start their 90-day window on that date.
- Player name and school or organization: removed after 90 days without recorded activity once no unexpired game records remain.
Expired live records are removed by daily maintenance and checks during site use. Random deleted-game IDs are kept solely to prevent an old saved game from uploading deleted results again; these markers contain no names, answers, scores or financial amounts.
Device saves stay until the teacher/player clears this device or removes First 100 website data in the browser. Clearing device data alone does not delete the admin record. The anonymous community scoreboard is optional; starting finances and difficulty vary, so rankings are not a standardized measure of ability.
Delete records before 90 days
- In the game, open Clear this device and copy the player deletion reference. You can close the dialog without resetting.
- Send that reference to your teacher or the person who shared First 100 and ask for it to be forwarded to the project administrator. Do not send financial details or a password. If the reference is unavailable, provide the classroom alias, school/organization and approximate play date so the administrator can look for the record.
- The administrator signs in to the private dashboard, opens Data retention & deletion, selects Delete all data for one player, enters the reference and confirms. The linked live game records, assessments, feedback, profile, saved Adventure and scorecards are deleted immediately when that action succeeds.
- Clear the device as well to remove its local copy. Request a confirmation from the person handling the deletion.
The administrator can also use Clear all admin dashboard results to reset classroom reporting. That reporting reset is separate from deleting a player’s online saves and shared scorecards.
Contact & feedback
At the end of a game, use “How was the game?” → “Send feedback” to send a rating and message to the project administrator. Include the scenario title when reporting a question or calculation.
This feedback form does not collect an email address or provide a reply channel. For classroom arrangements, contact the project owner through the channel where you received the game. For deletion, follow the reference-based process above.
Play First 100 →